![]() They are the most powerful unit type in LoR and you can only put a total of 6 champion cards in a deck. In most cases, your deck will be built around champions and their level-ups and win conditions. This balance is even more important in decks that utilize Strike cards like Bloody Business or Single Combat they can become completely unusable if you do not have any units to play in your hand. You generally want to avoid having many more spells than units, as it can lead to bricked hands, where you don’t have cards to play for multiple turns. If you want to be proactive in your games, have the first move and force your opponent to answer – having mostly units will often be the choice while if reactivity and controlling approach is your thing, spells are the go-to. The balance of units and spells, however, is really important in any deck – there always needs to be a sensible ratio between the two types that serves your strategy well. Hence, if you envision your deck as the one that aims to have a full board of units at most times, landmarks might not be a great inclusion. There is one main thing to consider if you are new to deckbuilding: each landmark when played will occupy a board space. ![]() For deckbuilding purposes, landmarks likely have the least universal role very few of them are generally powerful, and most fit only in specifically designed decks. In Legends of Runeterra, currently, there are three card types – units, spells, and the newest one, landmarks. Mana-curves vary depending on the archetype A great example of such an archetype are Freljord + Shadow Isles decks that utilize Warmother’s Call, Feel the Rush, or Lissandra + Watcher. They are called ‘ramp cards’ (such as Catalyst of Aeons and Wyrding Stones), as they allow you to gain additional mana and in turn, let you build your strategy where you run more expensive units and spells than usual. Some particular cards can also affect how you want to arrange the mana curve of your deck. This rule applies even more to aggressive decks, which will often aim to play between 9 and 12 cards that cost 1 mana and follow them up with other low-cost units and spells, often topping their curve as low as at 4 or 5 mana. Overall, the general rule of thumb is to have at least some early game cards that cost 3 mana or less. The ratio highly depends on what kind of deck you are making – whether is it an aggressive list aiming to win quickly, or a control strategy, where your goal is to strip your opponent out of resources. What it means is simple – you need to make sure there is a good balance of cards costing each amount of mana. In nearly every card game, this is an essential concept to keep in mind when creating a deck. From there, try to narrow it down – do I play fast or slow? Proactively or reactively? Once you know what you want to do, you can proceed to the next steps. It doesn’t have to be overly specific! Maybe you just want to win quick games without spending too much time pondering your options? Or do you want to base it around your favorite champion? Make that particular unplayable card work? There are tons of possibilities. Before you start jamming those cards in your deck, make sure you know what you want to achieve. In this short chapter, I’ll go over a few most important principles that, in general, apply to most decks.įirst and foremost, when you open your deckbuilding tool, whether in the game or on our website, you need a plan. You don’t really know where to start and how to do this. So you’ve played this game for a few weeks now, maybe even longer, now you’d like to make your first deck – the one you could call your own. Note that this is aimed at players who just started the game, although if you are a bit more advanced, you can still find something for yourself here for sure.Īnyway, if you’ve always wanted to build decks, but did not know where and how to start or how to finish, this is the article for you! I do not aim to teach you to build Tier 1 decks here these are just guidelines that might help your silly Khahiri the Returned deck get beaten up a bit less. Welcome to the deckbuilding guide for beginners! It is Mezume here and this time I am bringing something completely different from what I usually write.
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